Master

  • State: SimulateMaster
  • Sessions: 0
  • Uptime: 0.19:55:40
Metric /Sec Total
Messages received 1.2 74017
Messages received (Invocation) 0 6
Messages received (InvocationResult) 0 2397
Messages received (InvocationWithResult) 0 3
Messages received (Ping) 1.2 71611
Messages sent (Invocation) 2.4 212610
Messages sent (InvocationResult) 0 3
SimulationTick 100 7173684
SimulationTicks catching up 0 26981
Time 1 41580048.99
Time error 0 0
Time in clientController.Tick (ms) 0.04 2897.94
Time in connectionController.Update (ms) 3.17 222260.64
Time in sessionController.Tick (ms) 0.12 8141.46
Time in workQueueManager.ProcessWork (ms) 1.19 86170.98
Update 200 14348001
WorkQueue added 71 5100923
WorkQueue removed 71.2 5100923
WorkQueue total -0.2 0

Game: sector001

  • State: SimulateGame
  • Tick-Offset: 0
  • Sessions: 0
  • Uptime: 0.19:55:39
Metric /Sec Total
DCPU Cycles 4593145.81 328284760000
DCPU exec skipped 1.8 174208
Messages received 1.4 93417
Messages received (Invocation) 1 68795
Messages received (InvocationResult) 0 3
Messages received (InvocationWithResult) 0 801
Messages received (Pong) 0.4 23818
Messages sent (Invocation) 0 5
Messages sent (InvocationResult) 0 801
PhysicsTicks 100.18 7173548
SimulationTick 100.18 7173548
SimulationTicks catching up 0 30189
Time 1 41580047.62
Time error 0 -0
Time in clientController.Tick (ms) 0.04 3636.06
Time in connectionController.Update (ms) 3.55 247446.26
Time in masterServerController.Tick (ms) 0.08 7060.35
Time in observationAreaController.Tick (ms) 0.11 7964.98
Time in physicsController.Tick (ms) 184.09 13470081.09
Time in workQueueManager.ProcessWork (ms) 1.6 130441.81
Time in worldController.Tick (ms) 165.59 11134445.17
Update 199.96 14347601
WorkQueue added 63.99 4769425
WorkQueue removed 63.99 4769425
WorkQueue total 0 0

Game: sector002

  • State: SimulateGame
  • Tick-Offset: 0
  • Sessions: 0
  • Uptime: 0.19:55:40
Metric /Sec Total
DCPU Cycles 4299937.74 307742320000
DCPU exec skipped 0 79261
Messages received 1.2 93331
Messages received (Invocation) 1 68728
Messages received (InvocationResult) 0 3
Messages received (InvocationWithResult) 0 801
Messages received (Pong) 0.2 23799
Messages sent (Invocation) 0 5
Messages sent (InvocationResult) 0 801
PhysicsTicks 100 7173517
SimulationTick 100 7173517
SimulationTicks catching up 0 21568
Time 1 41580047.31
Time error -0 -0
Time in clientController.Tick (ms) 0.05 5807.69
Time in connectionController.Update (ms) 3.76 271464.68
Time in masterServerController.Tick (ms) 0.69 9917.2
Time in observationAreaController.Tick (ms) 0.12 9026.07
Time in physicsController.Tick (ms) 27.95 1967368.81
Time in workQueueManager.ProcessWork (ms) 3.54 192113.5
Time in worldController.Tick (ms) 51.79 3461328.61
Update 200 14347601
WorkQueue added 72.2 5281901
WorkQueue removed 72.2 5281901
WorkQueue total 0 0

Game: sector003

  • State: SimulateGame
  • Tick-Offset: 0
  • Sessions: 0
  • Uptime: 0.19:55:40
Metric /Sec Total
Messages received 1.4 93358
Messages received (Invocation) 1 68736
Messages received (InvocationResult) 0 3
Messages received (InvocationWithResult) 0 801
Messages received (Pong) 0.4 23818
Messages sent (Invocation) 0 5
Messages sent (InvocationResult) 0 801
PhysicsTicks 99.98 7173673
SimulationTick 99.98 7173673
SimulationTicks catching up 0 19963
Time 1 41580048.88
Time error -0 -0.01
Time in clientController.Tick (ms) 0.05 3353.04
Time in connectionController.Update (ms) 3.68 251924.88
Time in masterServerController.Tick (ms) 0.08 5317.4
Time in observationAreaController.Tick (ms) 0.09 6182.57
Time in physicsController.Tick (ms) 0.84 57801.48
Time in workQueueManager.ProcessWork (ms) 1.37 97392.06
Time in worldController.Tick (ms) 1.4 94930.61
Update 199.97 14348001
WorkQueue added 69.79 5070483
WorkQueue removed 69.99 5070483
WorkQueue total -0.2 0
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